| | Professor Kageyama's Maths Training (Nintendo DS) | |
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| Price | Condition | Seller | Buy |
|---|---|---|---|
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£16.71
| New |
Sold by: magonl Rating:
Notes: "Brand New, Dispatched within 1- 2 Working Days from the UK" |
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£17.29
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Sold by: DVD.CO.UK Notes: Out of Stock. |
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Description
One of the best ways to sharpen your basic maths skills is through
repetition, and Professor Kageyama’s Maths Training: The Hundred Cell
Calculation Method gives you the opportunity to do maths exercises in a new, fun
way!
Renowned Japanese Professor Hideo Kageyama designed the Hundred Cell method to
improve children’s school performances. In his method, Professor Kageyama takes
a 10-by-10 cell grid and places a single-digit number in front of each row and
column. A person filling in the grid solves each cell by calculating the numbers
listed at the start of the row and column. The key to the Hundred Cell method is
to fill in each cell as fast as possible. The calculation itself may be simple,
but the challenge comes in finishing faster each time you fill in a grid. It’s
this repetition that sharpens your maths skills!
Like other mental fitness software in the Touch! Generations series, Professor
Kageyama’s Maths Training sports a daily training mode with recommended
exercises. After training for five days, your level increases and along with it
the difficulty level. In addition to the Hundred Cell calculations and daily
training, Professor Kageyama’s Maths Training features 40 additional exercises
based on simple maths skills. After finishing an exercise, you’re awarded a
medal based on your performance.
With the Hundred Cell method, you can refresh your basic maths skills for school
or everyday life!
Features
Challenge up to 15 fiends to a fun, cell-solving multiplayer contest. All you
need is one Game Card to match maths skills against family members or
schoolmates.
The game continues to challenge your skills through daily training. As your
level of competency improves, the difficulty increases.
Excellent Touch Screen handwriting recognition helps the software register your
answer quickly. You hold the DS like you would a book, which makes using the
software feel more like you’re writing on a tablet.
Genre: Games - DS - Education



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