A Shadow's Tale (Wii)
RRP £34.99
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Product Details
A Shadow's Tale takes the basic formula of the platform game and gives it a
novel twist. For reasons that become clear as the game progresses, the player
controls the shadow of a young boy. The shadow has one purpose in life: to scale
the colossal tower that dominates the game's skyline. And to do this he has to
make use of the light that is cast over the game's beautifully realized stages.
As the sun shifts during the course of the game, A Shadow's Tale's levels are
dictated by several key factors. First, the shadow can only walk on the thin
line between shadow and light, and he must always have a shadow foothold. He
will disappear if he is fully engulfed by either darkness or strong light, and
he can only progress to the next stage if he collects key items needed to move
on. As such, A Shadow's Tale becomes a gripping quest that mixes exploration,
puzzle-solving, combat against shadowy foes, and evasion, within a series of
levels that are influenced by the position and angle of the level's light
source.
The mysterious shadow is also accompanied by a winged sylph known as a
'Spangle', which can be used to manipulate physical items, such as metal work,
that the shadow boy cannot. As such, A Shadow's Tale adds a level of puzzling,
with the Spangle giving support to the player. The combination of light and
shadow creates a unique blend of game styles, with the 'Spangle' moving physical
objects to alter or shift the shape of shadows to create walkways to previously
inaccessible areas.
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